MODELING
Start with a cylinder and change the number of slices
Convert to Editable Poly and create the three outer parts
During this process we will use symmetry and meshsmooth modifiers to see the mesh result
Before we start with the interior, we will link the three green objects with a helper to control their position
For the interior part we will do the same
The numbers are a text spline with an extrude modifier, and then an array over the clock's surface
The inner gears have been made with splines and a bevel modifier
To make the chain, we will prepare its parts individually
Use spline IK Solver to link the hoops of the chain, and obtain a custom chain the path
reference images · modeling · materials · lighting · render
reference images · modeling · materials · lighting · render